![]() This enables you to inspect the dog’s bowl, then pick up the DOG BISCUITS.Įxit the Apartment and return to the ground level central pool area. As she heads to call the club owner, use the VIDEO CASSETTE on VCR to distract Spunky. Piermont, particularly about the sponsoring your club membership. Piermont via intercom.Īt the Apartment, talk to Mrs. Use the BUTTON by the side of the Apartment ELEVATOR to interact with Mrs. Now exit the shack and head to the west side of the pool to visit Mrs. Enter the Old Shack and pick up the SECATEURS. Do the old slide-a-card trick with your ID CARD on the LOCK. Before heading to her apartment, exit south of the swimming pool to the Old Shack. Talk to her about Overmann and sponsoring a membership. Piermont walking around with her dog, Spunky. Notice that you will automatically retrieve Joey‘s CIRCUIT BOARD.Įxit left and talk to the Doorman at the St. The cable drops to the middle level.Ĭongrats, you have now made it to the ground level. ![]() Inspect the red CABLE just before the Crash Site exit and get Joey to cut it with his welder. Exit the storeroom and get searched by Potts, who then confiscates the WD-40, KEY, SANDWICH and the DARK GLASSES.Įxit the Pipe Factory. Lift the GANGWAY, and collect the PUTTY underneath it. You now have access to the storeroom undetected by the sensors. Convince him to disable the fuse box in the stores. Get Joey to enter the storeroom and wait for him to return. Head back to the area with the BROKEN COGS and attempt to enter the storeroom with SENSORS. Talk to Joey about upgrading his shell with a welding mod. Head back to the previous area and use the WRENCH on the ROBOT. Use your WRENCH with the COGS in the middle of the room and pick it up from the BROKEN COGS. ![]() Have a conversation with him too.Įxit to the right and talk to a MAN holding a clipboard named Potts. As soon as you finish talking to her, you’ll meet Gilbert Lamb the supervisor, who relocates Anita. You will notice a WOMAN, a lass named Anita. Once a barrel is deployed, the ELEVATOR descends and opens up a HOLE in the floor. Stand on the side of the elevator where there’s a long pole. Return to the junk room and watch the TRANSPORTER droid loading barrels onto the striped ELEVATOR. Pick up the WRENCH and the SANDWICH (if you’re hungry) before he returns. This gives you an opportunity to sneak over and open his CUPBOARD. Then stand on the striped ELEVATOR, making Hobbins leave his workshop. Re-enter the junk room to converse with Joey and keep bugging him about starting the TRANSPORTER. Unfortunately, you wont be able to open it with Hobbins around. Talk to him particularly about the TRANSPORTER. Use the CIRCUIT BOARD in your inventory with the ROBOT SHELL to activate Joey‘s AI functions.Įxit to the next room on the right to meet a MAN named Hobbins. Explore the JUNK on the floor by clicking over a few of them to reveal a ROBOT SHELL. You will notice an ELEVATOR and a TRANSPORTER. Head back in and exit to the room on the lower right downstairs. Once you’re outside, keep a mental note on the big S SIGN on the right. Since, you don’t have a key, use the METAL ROD to pop it open. You may read the NOTICE on the emergency fire exit DOOR to the right. Look for a red/white cable RUNG and collect the METAL ROD. So, heading downstairs is obviously a big no no. Be warned though, there are some tricky puzzles in there.After the intro cutscene you arrive at the Union Re-Cycling Plant. I played and completed this on the now rare and antiquated Amiga CD32 console, but thanks to the creation of ScummVM and the fact Revolution commendably made BASS freeware in 2003, everyone can enjoy it. The voice acting on the 'talkie' version really helps bring it alive too (although I'm not sure why Rob Foster, the Australian protagonist, is played by an American). I've read that some found the script somewhat contrived, but personally I find it is quite witty and has some amusing pop culture references if you examine the right items at the right time. ![]() The plot is excellent, and each time I play the game I am pulled into the world Revolution Software created. It paints a bleak future, set in a sprawling Orwellian metropolis where plastic surgery is considered essential to all, sentient androids are indistinguishable from humans and the internet has evolved into a psychedelic virtual reality trip accessible through a 'hole in the head'. ![]() While humorous and somewhat tongue-in-cheek, BASS was not afraid to take in cyberpunk elements and point the plot towards the darker side of human nature. Even with healthy competition, this stood head and shoulders above most of what was available and it did so at a time when the market was nearly saturated with P&C style games. Beneath A Steel Sky was released when titles such as LucasArts Monkey Island and Sierra's Police Quest were essential games. ![]()
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